Close Menu
  • Homepage
  • News
  • eSports
  • PC
  • Playstation
  • Xbox
  • Nintendo
  • Reviews
What's Hot

Kotama and Academy Citadel Review

April 14, 2026

Dosa Divas Review

April 14, 2026

Hades II is an essential sequel on PS5 and Xbox

April 13, 2026
Facebook X (Twitter) Instagram
  • Contact
  • Terms & Conditions
  • Privacy Policy
Facebook X (Twitter) Instagram
Gaming OutlawGaming Outlaw
Subscribe
  • Homepage
  • News
  • eSports
  • PC
  • Playstation
  • Xbox
  • Nintendo
  • Reviews
Gaming OutlawGaming Outlaw
Home»Reviews»Zenless Zone Zero devs speak on huge version 1.4 changes, where the game stands among the HoYoverse catalogue, and being a dev team ‘who actually listens’
Reviews

Zenless Zone Zero devs speak on huge version 1.4 changes, where the game stands among the HoYoverse catalogue, and being a dev team ‘who actually listens’

By December 19, 2024No Comments6 Mins Read
Facebook Twitter Pinterest LinkedIn Tumblr Email
Share
Facebook Twitter LinkedIn Pinterest Email

With the release of Version 1.4 of Zenless Zone Zero, the game has found itself in a sort of soft re-launch. Big changes, overhauled features, massive adjustments to combat and story missions. It’s a new era for the game, one that clearly hopes to both improve the experience for loyal fans and win back those who bounced off it.

As such, I wanted to check in to find out more about the team’s approach to making vast changes, and where they feel the game stands in the HoYoverse catalogue and wider gaming landscape. My questions were answered by ZZZ Producer Zhenyu Li, and a pair of mysterious staff members referred to as Game Designer-X and Game Designer-Y, over email.


To see this content please enable targeting cookies.

One change that perhaps encapsulates the development style for Zenless Zone Zero is its TV mode missions. Landing in the 1.0 version of the game to mixed reception, to being reigned back significantly in past major updates. Now, HoYoverse has retroactively added on option to avoid them altogether in main story missions, replacing them with 3D Eous exploration missions. This, it’s safe to say, is a time and money intensive decision to make based on fan feedback.

Li and co: “Since the launch of Zenless Zone Zero, we’ve been actively listening to feedback from the player community. We sincerely appreciate our players’ honest opinions, whether supportive or critical. At the same time, we’re dedicated to addressing player concerns in each game update while staying true to the core vision and unique features of Zenless Zone Zero. So far, many Zenless Zone Zero players have noticed our efforts, even jokingly calling us a dev team “who actually listens”. To us, this feels like a recognition of the improvements we’ve made to the game.

See also  Hunt: Showdown 1896 Review

“TV mode has always been a hot topic among players. After we released the “Dev Face- to-Face” video in September, many players shared their concerns, saying that TV mode is a unique narrative tool they didn’t want to see removed entirely. In fact, we never planned to remove TV mode completely but to reduce its overall proportion in the content to ensure smoother gameplay and combat experiences.”

“With the launch of Version 1.4, we’ll continue to monitor player feedback about these changes. Since Zenless Zone Zero is designed for long-term operation, for us, listening to players and continuously optimizing and innovating the game is a long-term commitment that may evolve dynamically over time.”

Hoshimi Miyabi from Zenless Zone Zero, standing in front of a division banner while her cloak flies in the wind

These shifts of course come with the expected: new characters, missions, and story content. | Image credit: HoYoverse

When asked whether or not the devs were worried this shift would result in less opportunities to experiment with the TV mode (something they’re clearly keen to do as seen in the Golden Week event and the massive RPG hidden within the game’s side missions), the group assured me of the opposite.

Li and co: “To be honest, we’re not worried. We take the negative feedback about the TV mode seriously, but we won’t ignore that there are still plenty of players who like it. The real issue might just be the need for more variety in the content. As we shift our focus away from the quantity of TV mode, we can concentrate more on making it more enjoyable and playable, drawing on insights from our previous successful innovations to create more polished and engaging TV mode gameplay.”

There’s another major topic I wanted to touch on. As Hoyoverse expands its repertoire, its game are taking up a significant portion of the calendar. As such, being a HoYoverse fan is becoming more of a full-time gig than a side hobby. Especially if you’re into spending money on these games. Was the team concerned at all about how crowded everything is?

Li and co: “I believe that player retention is not just crucial for Zenless Zone Zero, but for any game with long-term operations. These days, every new game competes not only with other games but also with a variety of entertainment platforms that demand user’s time, such as social media, video streaming platforms, and other non-gaming products. Therefore, when we think about improving Zenless Zone Zero’s competitiveness, we consider it within the broader context of the entire market.”

Ruan Mei can be seen in Honkai Star Rail

How will HoYoverse diehards handle juggling a growing number of games? | Image credit: HoYoverse

“In the face of increasingly fierce competition, our priority remains creating a truly unique product. Whether it’s our art, music, or combat system, we aim to ensure that players feel the thoughtfulness and distinctiveness behind Zenless Zone Zero every time they play. At the same time, we’re constantly listening to player feedback — working in isolation is simply not an option. As a new game launched this year, Zenless Zone Zero’s ongoing growth depends heavily on both player support and constructive criticism. We want players to know that their voices are not only heard but also translated into tangible improvements in the game.”

“This is why Zenless Zone Zero has already undergone significant changes from Version 1.0 to the current Version 1.4. In the future, our team will keep up with feedback from our players while staying true to Zenless Zone Zero’s core aspirations.”

Okay, so if trying to create a unique product is important, how exactly does the game stand apart in the team’s mind? Also, where do they see the game among the wider HoYoverse pantheon – an underdog? An ambitious upcomer?

Li and co: “HoYoverse operates each of its games independently, so it’s difficult to pinpoint Zenless Zone Zero’s exact “status” among them. I believe that every game, whether widely loved or the subject of heated debate online, should be evaluated within the broader context of the game market. Of course, Zenless Zone Zero is the youngest of HoYoverse’s games, and our team is also relatively young — which is why I believe we still have a long way to go.”


So there you have it, a peak inside the minds of the development team as the game finds itself in the midst of its own re-launch. Whether this mindset will lead to a better, more popular game is a question to revist in the coming months, but it’s certainly an approach that’ll make vocal fans feel heard. Perhaps that, in this day and age where community building is everything, is enough.



Source link

Among catalogue Dev devs Game HoYoverse huge listens speak stands Team Version Zenless zone
Share. Facebook Twitter Pinterest LinkedIn Tumblr Email

Related Posts

Kotama and Academy Citadel Review

April 14, 2026

Dosa Divas Review

April 14, 2026

Hades II is an essential sequel on PS5 and Xbox

April 13, 2026
Add A Comment
Leave A Reply Cancel Reply

Our Picks

Kotama and Academy Citadel Review

April 14, 2026

Dosa Divas Review

April 14, 2026

Hades II is an essential sequel on PS5 and Xbox

April 13, 2026

Sovereign Syndicate Review

April 13, 2026
  • Facebook
  • Twitter
  • Pinterest
  • Instagram
  • YouTube
  • Vimeo
Don't Miss
Reviews

Kotama and Academy Citadel Review

By April 14, 20260

Metroidvanias and side-scrolling RPGs come out at a constant clip these days, so I feel…

Dosa Divas Review

April 14, 2026

Hades II is an essential sequel on PS5 and Xbox

April 13, 2026

Sovereign Syndicate Review

April 13, 2026

Subscribe to Updates

Get the latest creative news from SmartMag about art & design.

About Us
About Us

Gaming Outlaw delivers the best and most comprehensive video game and entertainment coverage, including news, reviews, trailers, walkthroughs, and guides for PS4, Xbox One, Nintendo Switch, PC, and More.

We're accepting new partnerships right now.

Latest Posts

Kotama and Academy Citadel Review

April 14, 2026

Dosa Divas Review

April 14, 2026

Hades II is an essential sequel on PS5 and Xbox

April 13, 2026
Sponsors

Type above and press Enter to search. Press Esc to cancel.